A Dangerous Place

Dangerous paths are corridors where the world around you desires to halt your progress from one place to another, to send you back from whence you came. How does the world attempt to thwart you? Why do you persist? What awaits you beyond? What will it cost if you fail?

For the Weaver

  1. Describe the path before the Echo. There is danger here, yes, but what sort of place was this before the danger came? What signs remain of that history?
  2. Declare the Echo’s affinity for this place by comparing their Strong Suit to the suit of the card that created this place:
    • Exact match: The Echo has been here before, though the features may have changed. Pass the turn to the Adversary by saying, Adversary, gather 3 dice.
    • Color only: This place feels familiar, though the Echo might never have walked this path before. Pass the turn to the Adversary by saying, Adversary, gather 2 dice.
    • No match: The Echo has never heard of this place. Perhaps it is a secret hidden from the world, or perhaps it is simply too far from the Echo’s home. Pass the turn to the Adversary by saying, Adverary, gather 1 die.

For the Adversary

  1. Describe the possible obstacles that may imperil the Echo: enemies that seek to destroy them, or traps they might fall into. You are the danger that fills this place. What are you?
  2. Roll the gathered dice, and using the highest roll, declare the Echo’s fate:
    • 1-3: The Echo fails miserably. Yet something spurs them to try again. And again. And again. Pass the turn to the Echo by asking:
      • Why do you fail here?
      • Why do you persist?
      • How do you finally succeed?
    • 4-5: The Echo succeeds easily. The danger here is great, but the Echo was ready for it. Pass the turn to the Echo by asking:
      • How do you find the path forward so easily?
    • 6: The Echo’s path is bare and unguarded. If there were dangers here, they have long since crumbled away, or someone else dealt with them before you. Pass the turn to the Echo by asking:
      • Who were they?
      • Where did they go?

For the Echo

  1. Describe your journey from the beginning of the corridor to its end. Answer the Adversary’s questions, as you are able.
  2. Draw the place onto your map. Show it to the other players, if you like.
  3. Pass the turn to the Weaver.

Weaver, you may draw the next card.